'Demo of loading image and sound from resource in your exe. 'This demo uses one bmp and one wave. You can add as many as you want. 'Make copy of runtime engine and give it your program name. 'Name copy of run.exe something like MYPROG.EXE 'Download reshacker.exe. It is available on many sites, including 'http://download.cnet.com/Resource-Hacker/3000-2352_4-10178587.html 'Use reshacker.exe to open your exe (MYPROG.EXE). 'Use Action menu to add bitmap resource. I added a smiley sprite ' from LB's sprite folder. 'Give each bitmap a unique resource name. I used SMILEY. 'Use Action menu to add a wave resource. I added beep.wave ' from LB's media folder. 'The type is WAVE, the name is BEEP in my demo MYPROG.EXE. 'Save the altered runtime engine, MYPROG.EXE 'Tokenize the following code and save it in the same ' folder as the renamed runtime engine. ' Name TKN the same as runtime. Mine is MYPROG.TKN 'Run program by running exe, not from IDE. 'You will see the smiley bmp in the graphicbox. nomainwin graphicbox #1.g, 0,0,200,200 button #1.b, "Play Wave",[play],UL,10,210,100,30 open "test" for window as #1 #1 "trapclose [quit]" hWin=hwnd(#1) 'program window handle CallDLL #user32, "GetWindowLongA",_ hWin As ulong,_ 'window handle _GWL_HINSTANCE As long,_ 'flag for type hInstance As ulong 'returns instance handle calldll #user32, "LoadImageA",_ hInstance as ulong,_ 'instance handle "SMILEY" as ptr,_ 'name given to image resource _IMAGE_BITMAP as long,_ 'type of image 50 as long,_ 'desired width 100 as long,_ 'desired height _LR_CREATEDIBSECTION as long,_ 'load flag hImage as Ulong 'handle of loaded image loadbmp "smiley",hImage #1.g "down; drawbmp smiley;flush" wait [play] SND.SYNC = 0 SND.ASYNC = 1 SND.LOOP = 8 'must be used with SND.ASYNC SND.FILENAME = 131072 SND.RESOURCE = 262148 sFlags=SND.RESOURCE OR SND.ASYNC calldll #winmm, "PlaySound",_ "BEEP" as ptr,_ 'name of wave resource hInstance as ulong,_ 'instance handle sFlags as ulong,_ 'flags for playing sound result as long wait [quit] close #1:end